#ifndef CUSTOM_UNITY_INPUT_INCLUDED // 防止重复引入
#define CUSTOM_UNITY_INPUT_INCLUDED

CBUFFER_START(UnityPerDraw)
float4x4 unity_ObjectToWorld;
float4x4 unity_WorldToObject;
float4 unity_LODFade;
real4 unity_WorldTransformParams;
float3 _WorldSpaceCameraPos;
CBUFFER_END

float4x4 unity_MatrixVP;
float4x4 unity_MatrixV;
float4x4 unity_MatrixInvV;
float4x4 unity_prev_MatrixM;
float4x4 unity_prev_MatrixIM;
float4x4 glstate_matrix_projection;
#endif